Moebius
07-31-2008, 02:05 PM
I was doing a bit of experimenting over the last couple of days, so I figured I'd see if anyone else had tested this.
I'm currently using a rom I cooked based off of No2Chem's 5060 (or maybe it was 5067 can't remember) kitchen. Page pool is 6 meg, upped glyph cache to 16192 (or whatever double is). Using HTC Home with HHC, Ultimate Launcher, and I have active sync interfacing with my company exchange server. With all that, I usually end up right around 19-20 meg after everything gets loaded up.
Usually by the end of the day I'm running around 10-11 meg. Even if I use Oxios or anything else, just seems to dwindle to about there. So I figured I'd test and see if it kept getting worse. So far, after about 3 days without rebooting, I'm stilling sitting around 10-11 meg, and no real performance problems that I can tell. I can still use SprintTV, or nav, or anything else so far, and haven't run out yet. I've closed an app and noticed that the memory would be down to around 4, but would go back up to 10 in a few seconds.
Has anyone run long term to see if the memory leak just stops, or does it just slow down?
I'm currently using a rom I cooked based off of No2Chem's 5060 (or maybe it was 5067 can't remember) kitchen. Page pool is 6 meg, upped glyph cache to 16192 (or whatever double is). Using HTC Home with HHC, Ultimate Launcher, and I have active sync interfacing with my company exchange server. With all that, I usually end up right around 19-20 meg after everything gets loaded up.
Usually by the end of the day I'm running around 10-11 meg. Even if I use Oxios or anything else, just seems to dwindle to about there. So I figured I'd test and see if it kept getting worse. So far, after about 3 days without rebooting, I'm stilling sitting around 10-11 meg, and no real performance problems that I can tell. I can still use SprintTV, or nav, or anything else so far, and haven't run out yet. I've closed an app and noticed that the memory would be down to around 4, but would go back up to 10 in a few seconds.
Has anyone run long term to see if the memory leak just stops, or does it just slow down?