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-   -   [RELEASE] Quake 3 Arena (Landscape mode)Final release Finally Released See HD Video (https://www.wckediden.com/showthread.php?t=191901)

CYBER WEESJE 09-24-2009 09:02 AM

Quake 3 Arena (Landscape mode)Final release Finally Released See HD Video
 
1 Attachment(s)

Hi guys i take no credit for this found here thanks to xda

Code:

http://forum.xda-developers.com/newreply.php?do=newreply&p=4566936
Final release Finally Released. Cheers![/B]:D


Optional: Place OpenGl32.dll In quake 3 main Directory

Note: my opengl32.dll may or may not work for some. Rom Version is a big factor. Tested and working on clean Sprint version stock rom. No tweaks whats so ever!

IMPORTANT Make sure you use winzip or Stuffit to extract all files even quake files. Do not forget this step. or some files will be corrupted and quake will crash.

1.You must have 141 mbs of unused ram avialable. Very important

2.All 3 Dll's must Be transferred to windows directory. (optimized graphics for TP)

3.You must edit registry Hklm/System/d3dm/Drivers Localhook : d3dm_ati.dll

4.Must have Quake 3 Arena 1.1a For file google it


5.Move pakconvert files to baseQ3 folder. Note: move only the files in the pakconvert folder. then delete the pakconvert folder.

6. delete libgles_cm.dll and GX.DLL from the quake folder. You should rename the folder Quake or Quake 3.

7. Replace q3config in the baseq3 folder with mines.


Now Quake will become playable. Lag is decreased 90 percent and a steady fps is maintained for a smooth played game. fps count is different system to system, Average count is 15-20. Some levels 8-12 but still playable due to steady fps count. even playable online. make sure you have a data connection before starting quake and make sure it is 1200 kbs of bandwidth for a playable experience.

also 2000 plus servers will upload simply back out when 400 or so have shown.

Note this is a No Sounds version for max performance.

Sound version will be uploaded soon. you will need 157 mbs to play the sound version.

Change Log Coming Soon.

Develpers who made this possible are : NuShrike, At0mAng, sakajati,iRiKi, and of course Me The Family. Cheers.

I Dont have a camera so can someone post there experince on youtube and link it for people to see. Thanks

GRTZ CYBER WEESJE
ADMINISTRATOR|¨@Wckediden HIT THANKS ON THE WAY OUT

D/\SH 09-24-2009 02:57 PM

Re: Quake 3 Arena (Landscape mode)Final release Finally Released See HD Vid
 
looks very interesting... anyone test on the tp2 or know if it is wvga compatible? if no response i guess i will be the one who tries it and sees haha

CYBER WEESJE 09-24-2009 03:11 PM

Re: Quake 3 Arena (Landscape mode)Final release Finally Released See HD Vid
 
Quote:

Originally Posted by D/\SH (Post 415454)
looks very interesting... anyone test on the tp2 or know if it is wvga compatible? if no response i guess i will be the one who tries it and sees haha

he bro i am gone give this a try also if i am done whit uploading


GRTZ CYBER WEESJE
ADMINISTRATOR@Wckediden

D/\SH 09-24-2009 03:24 PM

Re: Quake 3 Arena (Landscape mode)Final release Finally Released See HD Vid
 
Quote:

Originally Posted by CYBER WEESJE (Post 415465)
he bro i am gone give this a try also if i am done whit uploading


GRTZ CYBER WEESJE
ADMINISTRATOR@Wckediden

damn lets have a race than lmao.... i gotta install timmys application first so im gonna finish catching up on these boards and than give it a shot too.... need to do hard reset and start from scratch though since i have installed games and such on there that dont work with the wvga


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