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Reload this Page [RELEASE] Pocket Diablo 04 beta 09/10
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Pocket Diablo 04 beta 09/10 Details »»
Pocket Diablo 04 beta 09/10
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Version: , by CYBER WEESJE (Supporter/Designer) CYBER WEESJE is offline
Supporter Last Online: Nov 2009 Show Printable Version Email this Page

Category: [RELEASE] Version: WM 6.1 Rating: (1 votes - 5.00 average)
Released: 05-27-2009 Last Update: Never Installs: 3
Uses Cab Files
 
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Pocket Diablo

Story

From Wikipedia (for anyone who has been living under a massive rock and has somehow never heard of Diablo)

Diablo is a dark fantasy-themed action role-playing game developed by Blizzard North and released by Blizzard Entertainment on November 30, 1996.
Set in the fictional Kingdom of Khanduras (located in the Diablo series fantasy world of Sanctuary), Diablo has the player take control of a lone hero as he or she battles to rid the world of the eponymous Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels to ultimately come face to face with Diablo and his demon minions.

Status

This release is a second Beta release. I know there are probably some issues, and I definitely know there is some content missing. It's really just for you guys to see how it's going.

Download Pocket Diablo v0.3.

All you need to do is copy the folder in the zip file onto your ppc (anywhere you like), then copy the diabloui.dll file from the Diablo Install directory on your PC into the 'Diablo' folder.
This is just to make sure you actually own a copy of Diablo. If you don't, why the hell not?

You might get an error, saying you need a newer version of the .net framework to version 2.
If you need the cab file, you can download it here

If you get any errors, please report them on my forum so I can deal with them.
But please read the list of errors that I have already posted first, so you know if they are already being dealt with!

Enjoy!


Instructions

The game is mostly stylus controlled. Click on a monster to attack, click on a blank square to move there, etc.

If you press the button in the middle of your keypad (or the enter key) will toggle you between attack only mode and move/attack mode. In attack mode, you will not move, you will just swing / shoot in whatever direction you click.
It is much easier to switch to attack only mode when you start attacking (especially if you're using ranged weapons) - it stops you accidentally walking around when you should be swinging a weapon.
Also, when clicking on a monster to attack, I've found that the best place to click is somewhere between the monster's feet and knees rather than their heads. It just seems to select them better.

Clicking on the inv / char buttons will open the inv / char screens (duh). Clicking on the inv / char buttons again will close the screens.

When the menu screen is up (save / load / quit) clicking outside the menu section (basically anywhere except one of the options) will close the screen.

You can only move potions into your quick item slots when in the inv screen. Clicking on the quick slots while in game will use the potion.


I have coded this to run under 640 x 480 as well as 320 x 240, but As I don't own a 640 X 480 PPC, I haven't done full testing on it. It should work just fine, but I'm sure there will be problems. If you let me know what they are (with as much description as possible please) then I'll try and fix them.
=)

Understanding the config.txt

There are several options in the config.txt that will help improve your diablo performance. I've tried to explain them here so you know exactly what you're fiddling with. I have got a brief explanation of each in the config.txt, but this is a more in depth explanation (especially of clock tick rate)

1; '# 1 - Sound on, 0 - Sound off 0;
Um ... self explanatory, really

'# 1 - Music on, 0 - Music off
Given that music is currently not implemented, this doesn't really do much. best just to leave it off. I've got it in the config.txt for when I finally DO get around to implementing music (because we all want to hear the guitar riff in Tristram, admit it!)

1; '# 1 - 320 * 240, 2 - 640 * 480
Resolution setting. 1 is for 320 x 240 (QVGA) and 2 is for 640 x 480 (VGA)

15; '# clock tick rate.
This is the how long the game will wait before running through the main code loop (in milliseconds)
The lower the value you put here, the more load you put on your ppc, but IF YOUR PPC CAN HANDLE IT, you will get closer to Diablo PC speeds.
The higher the number gets, the less strain there is on your PPC (which will make it run faster on slower PPCs) but the swing speeds will vary slightly from Diablo PC.

e.g.
A warrior with an axe should do a full swing in 500 ms.
There are 20 frames in a warrior swing, so that makes 25ms per swing

if the Timer Tick is set to 5, you would go through the main loop 5 times before you actually change frames, but you would change at exactly 25ms.
if the timer tick was set to 10, you would go through the main loop 3 times before you change frames, reducing the CPU load (from 5 times to 3 times ) but you would change at 30ms not 25.
if the Timer Tick was set to 15, you would go through the main loop twice before you change frames, further reducing the CPU load but again you would swing at 30ms not 25.

I would recommend setting the timer tick to 15, as it runs the fastest for me, but I know some of you might have far more powerful PPCs than me, and you might want to crank up the speed if you can, so I'm giving you the option. You don't have to use it, but it's there.
=)

2; '# 1 - use every animation frame, 2 - use every second animaion frame
For use on slower PPCs. This only loads every second frame, decreasing load times and increasing speed (using half the frames in a single swing, so the swing times are faster). You can really notice the difference when there are a lot of monsters on the screen!
The down side it that because there are half the animation frames, the animations are chunkier. But that's the trade off, I guess ...

1; '# 1 - continuous walk (if you his screen boundary, you keep walking), 0 - no continuous walk
Again, should be pretty self explanatory. With continuous walk off, you stop where you click. With it on, you keep walking when you hit the edge of the screen without having to repeatedly click on a new destination.
GRTZ WEESJE
ADMINISTRATOR@Wckediden HIT THANKS ON THE WAY OUT




Code

http://rapidshare.com/files/278263905/PDiablo.v0.3.5.rar

Code

http://www.jamesbeckingham.com.au/Pocket%20Diablo%20v1.0.zip

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  #2  
Old 06-04-2009, 09:30 AM
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Default Re: Pocket Diablo 10 beta

thanks for the game but on my touch pro the game loads but is really small on the screen can i resize it? also would this game work on the 6800?

--------- New Post Merged on 4/6/2009 at 09:44:22 --------

also when downloading games what kinnda screen veiw do i have qvga ? are both 6800 and touch pro the same?

Last edited by 773steve; 06-04-2009 at 09:44 AM. Reason: Automerged Doublepost
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  #3  
Old 06-04-2009, 09:54 AM
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CYBER WEESJE CYBER WEESJE is offline   Thread Starter  
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Default Re: Pocket Diablo 10 beta

“ Originally Posted by 773steve View Post ”

thanks for the game but on my touch pro the game loads but is really small on the screen can i resize it? also would this game work on the 6800?

--------- New Post Merged on 4/6/2009 at 09:44:22 --------

also when downloading games what kinnda screen veiw do i have qvga ? are both 6800 and touch pro the same?
HI first off all its still beta and give no support on this and your 6800 is QVGA is 240 by 320 pixels. VGA is 480 by 640. OKE THIS IS HUGE DIFFERENCE



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  #4  
Old 06-09-2009, 06:36 PM
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Default Re: Pocket Diablo 10 beta

6800 is QVGA is 240 by 320 pixels. got cha thanks. is the touch pro a VGA 480 by 640? i just wana know cuz that what i am now useing dont wana waste time dl games that wont work
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Old 06-09-2009, 06:38 PM
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Default Re: Pocket Diablo 10 beta

“ Originally Posted by 773steve View Post ”

6800 is qvga is 240 by 320 pixels. Got cha thanks. Is the touch pro a vga 480 by 640? I just wana know cuz that what i am now useing dont wana waste time dl games that wont work
yeah like i said in the posted above


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  #6  
Old 06-18-2009, 11:54 AM
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Default Re: Pocket Diablo 10 beta

So, I did own a copy of Diablo at one point in my life. Turns out it got lost somewhere between then and now. Any other way I can get the .dll file?
Thanks
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  #7  
Old 06-18-2009, 11:01 PM
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Default Re: Pocket Diablo 10 beta

“ Originally Posted by balopez View Post ”

So, I did own a copy of Diablo at one point in my life. Turns out it got lost somewhere between then and now. Any other way I can get the .dll file?
Thanks
not unless someone wants to share theirs........ sorry. but who knows, weesje can get ANYTHING........
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  #8  
Old 06-19-2009, 04:02 AM
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CYBER WEESJE CYBER WEESJE is offline   Thread Starter  
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Default Re: Pocket Diablo 10 beta

“ Originally Posted by balopez View Post ”

so, i did own a copy of diablo at one point in my life. Turns out it got lost somewhere between then and now. Any other way i can get the .dll file?
Thanks
hi what are you talking about the link above is still good or are saying about the pc game diablo whe have that here in game section



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  #9  
Old 06-19-2009, 01:30 PM
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Default Re: Pocket Diablo 10 beta

“ Originally Posted by CYBER WEESJE View Post ”

hi what are you talking about the link above is still good or are saying about the pc game diablo whe have that here in game section
I am talking about the .dll from the pc version. when i try to run the ppc version it is looking for it. searched, but couldn't find. thanks
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  #10  
Old 06-19-2009, 02:06 PM
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Default Re: Pocket Diablo 10 beta

“ Originally Posted by balopez View Post ”

I am talking about the .dll from the pc version. when i try to run the ppc version it is looking for it. searched, but couldn't find. thanks
this is for ppc the file is there just check the link




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  #11  
Old 10-09-2009, 10:45 AM
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Default Re Pocket Diablo 04 beta 09/10

bump bump new releas added


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