• Home
  • Download
  • Links
  • Photoplog
  • Blowfish Secret
  • Base64
  • Wordpress Salt
  • Contact
  • ROM
  • Skins
  • VIP
  • Tutorial
Wckediden - Mobile Tricks and Tweaks Community  

Go Back   Wckediden - Mobile Tricks and Tweaks Community > Outdated Mobile Resources Community Channel - (Archived And Read Only) NO POSTING !!! Read Only > Mobile Locker Forum Channel > Windows And Pocket Pc Mobile Applications > WM Mobile Games
Reload this Page Lego Indiana Jones MOBILE JAVA QVGA VGA
Wckediden
Register Forum Rules FAQ Community Today's Posts Search

Notices
Under Construction

WckedIDen Forum Renovations

WckedIDen is currently undergoing forum structure renovations. During this process, you may experience intermittent errors, unavailable pages, or temporary service interruptions.

Please be patient while we work to improve the forum. We appreciate your understanding and continued support.


Community Links
Social Groups
Pictures & Albums
Members List
Meet Our Staff
Search Forums
 
Tag Search
Advanced Search
Search Downloads
Advanced Search
Search Links
Advanced Search
Find All Thanked Posts



Post New ThreadReply
 
Thread Tools
Lego Indiana Jones MOBILE JAVA QVGA VGA Details »»
Lego Indiana Jones MOBILE JAVA QVGA VGA
MOD Settings
Add a Comment
About The Supporter
CYBER WEESJE's Avatar
About Supporter
 
Version: , by CYBER WEESJE (Supporter/Designer) CYBER WEESJE is offline
Supporter Last Online: Nov 2009 Show Printable Version Email this Page

Version: WM 6.1 Rating:
Released: 01-05-2009 Last Update: Never Installs: 2
Uses Cab Files
 
No support by the author.

The South Park boys probably went a little overboard in chastising George Lucas and Steven Spielberg for the dreadful quality of the latest Indiana Jones movie, but they did highlight the fact that there are still limits to the adventuring extremes that people will accept - even from the eminent archaeologist.








The recent spate of LEGO reinventions has really opened up the possibilities, allowing game designers to extract the basic premises of the sagas and drop far more appropriate gameplay mechanics alongside the often complex plot lines. It's worked superbly well – to the point that even the LEGO franchise now comes with its own array of expectations that, when ignored, leave a gaping hole in the gameplay.

LEGO Indiana Jones on the mobile is a prime example of such a divergence from expectations. Indeed, developer Cobra Mobile has missed several opportunities here. While the game promises a mobile conversion of the popular LEGO adaptations seen on the super consoles (and anyone who's played them will testify to their quality and agree there's good reason to check out any further additions to the series) what it actually delivers is a featureless platform game, with elements of Pitfall thrown in for a bit of environmental danger, rope swings and a healthy supply of snakes. Marketed as such, LEGO Indiana Jones might have worked, but it's highly unlikely anyone will buy the mobile addition to this increasingly well-known franchise expecting a (short) run 'n jump platformer.

Without the level's cue cards, it'd be pretty tough to recognise the movie's plot and/or locations, so at every turn the game becomes less and less Indiana Jones, and the disappointment quickly deepens. Viewed side-on, the small graphics don't so much resemble LEGO bricks as basic, inexpert attempts at doodling for the micro-screen. The levels are equally lifeless – repeated ad nauseum and lacking any of the panache the LEGO games have become synonymous with. The block-built appearance seems like an excuse for simplistic graphics, rather than fidelity to an art style.

Indy undeniably runs at a fair old lick, and some of his stuntman manoeuvres can become quite addictive, particularly as the action heats up during a few well designed levels that cater for the tricky controls. Sprinting with a huge boulder biting at your heels then leaping out into a chasm to catch hold of a hanging vine is a very 'Indy' thing to do, and those moments make it almost worth enduring the ultra-basic platform hopping that makes up the rest of the game. Almost, but not quite.

The majority of the gameplay is very much an uninspired clone of Super Mario Bros, with no real evolution of the classic, yet dated gameplay. Enemies simply run back and forth in their own little area, showing no signs of even the most remedial intelligence, while the puzzles intrinsic to Indy's own particular brand of investigation are linear and telegraphed, to the point that solving them simply means following the platforms. With such a vibrant wealth of exploits to draw upon, it's a tragedy that LEGO Indiana Jones makes no effort to utilise the derring do of its namesake, instead repeating the same run, jump, whip and swing actions in lieu of imaginative level designs.

At the beginning of each level, the game suggests a unique style of play, such as an Adventure level, or Treasure level. Perhaps it's just not very well explained, but there seems to be little difference between any of them, particularly the drab platforming mechanics. This sensation of supreme disinterest in either the Indiana Jones canon or the LEGO games' style runs deep, and makes it feels as though you're playing the game as a favour for a friend – finding little to really hook you on the wealth of potential both aspects of the title promise.

Finding the Ark of the Covenant at the end of Raiders really sums up the experience of playing LEGO Indiana Jones. You climb a bit of repetitive scenery, see the Ark sitting there, and it's over without any of that tedious adventuring, entertainment or character development seen in the movies. Despite a few enjoyable anomalies, this seems to have been designed as a game that's deliberately difficult to enjoy.

GRTZ WEESJE
Wckediden Bulletin
HIT THANKS ON THE WAY OUT
hit that rep button

Download Now

You can't view or download attachments from this post before you thank it.Click Here for more information.

Show Your Support

  • If you like to thanks you by the author -> Click Thanks to the Author
  • This modification may not be copied, reproduced or published elsewhere without author's permission.
The Following 6 Users Say Thank You to CYBER WEESJE For This Useful Post:
Show/Hide list of the thanked
Post New ThreadReply

Tags
indiana, java, jones, lego, mobile, qvga, vga

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Thread Tools
Show Printable Version Show Printable Version
Donate Via PayPal
Amount:
Enter Short Message:
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Rules


All times are GMT -4. The time now is 11:32 AM.

Wckediden Community - Archive - Privacy Statement - Terms of Service - Top


Powered by vBulletin® Version 3.8.14
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Template-Modifications by TMS
POWERED BY PHILLYFINESTSERVERSTAT FOR WCKEDIDEN|- NEXTELELITE| - PPCTHEME| - IDENINSIDER