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Doom GLES V0.56 Details »»
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DoomGLES V0.56
Requirements: DoomGLES is an OpenGL-ES port for Dell axim x50v and x51v (and any PocketPC which contain the intel 2700g graphic chipset) of DoomGL. Overview: Doom has a science fiction/horror theme, and a simple plot. The background is only given in the game's manual, and the in-game story is mainly advanced with short messages displayed between the game's episodes.The player takes the role of a nameless space marine (referred to as "Doomguy" by many fans), "one of Earth's toughest, hardened in combat and trained for action", who has been deported to Mars for assaulting a senior officer when ordered to kill unarmed civilians. He is forced to work for the Union Aerospace Corporation (UAC), a military-industrial conglomerate that is performing secret experiments with teleportation between the moons of Mars, Phobos and Deimos. The Marine may have been forced into a security or unimportant staff position according to the manual, stating "with no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room." Suddenly, something goes wrong and creatures from Hell come out of the teleportation gates, or "Gateways". A defensive response from base security fails to halt the invasion, and the bases quickly get overrun by demons; all personnel are killed or turned into zombies. At the same time, Deimos vanishes entirely. A UAC team from Mars is sent to Phobos to investigate the incident, but soon radio contact ceases and only one human is left alive  the player, whose task is to make it out as such. In order to complete the game, the player must fight through three episodes containing nine levels each. Knee-Deep in the Dead, the first episode and the only one in the shareware version, is set in the high-tech military bases on Phobos. It ends with the player fighting the Barons of Hell and afterwards entering the teleporter leading to Deimos, ending with the player getting overwhelmed by monsters and seemingly killed. In the second episode, Shores of Hell, the player journeys through the Deimos installation, whose areas are interwoven with beastly architecture, warped and distorted by the demonic invasion. After encountering the Cyberdemon, the truth about the vanished moon is discovered: it is floating above Hell. Features: DoomGL was developped in 1998-1999. It ran fine on a Pentium 200 with a 3Dfx voodoo card. Nowadays, we have mobile systems which have enough power to run such applications, so I decided to port DoomGL to OpenGL-ES. DoomGLES has all the features of DoomGL (and more): - 640 x 480 native support. - Free look. - Bilinear filtering with mipmapping. - Coronas on light sources. - Dynamic lighting (multitextured lightmaps). - MD2 monsters and objects. More Info:These games took me forever to figure out how to get them to run, so since I finally did I feel like I should share it with the whole group so you won't have to go through the whole pain of haveing to figure it out. These games are AWESOME games and I can't believe they are not already on this site. I included both full .wad files to both Doom I and Doom 2 so you can play both game in there entirety, also I changed files around a little bit so you don't have to keep changing the names of the .wad files to choose between Doom I and II, so if you are re-downloading this after already owning it once it will be set up a little bit diffrently. Well there is not much left to say about it other than ENJOY :lol: ! Code: http://kokak.free.fr/DoomGLES.htm Download Instructions: http://www.megaupload.com/?d=0I4DKH8J Download .rar file, unzip files, put the pocket doom files on your SD or CF card, and then simply go to SD Card(or CF Card)\Pocket Doom\Doom 1 and click on the DooMGLES icon to play Doom I, or go to SD Card(or CF Card)\Pocket Doom\Doom 3 and click on the Doom2GLES icon to play Doom II. Screenshots
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