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Reload this Page Sensory Overload 10 HTC VGA GSENSOR
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Sensory Overload 10 HTC VGA GSENSOR Details »»
Sensory Overload 10 HTC VGA GSENSOR
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CYBER WEESJE's Avatar
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Version: , by CYBER WEESJE (Supporter/Designer) CYBER WEESJE is offline
Supporter Last Online: Nov 2009 Show Printable Version Email this Page

Version: WM 6.1 Rating:
Released: 05-17-2009 Last Update: Never Installs: 0
 
No support by the author.

A few days ago I published the Managed OpenGL ES wrapper. As a proof of concept, I went so far as to create a simple game for the HTC Touch Diamond that utilizes the G-Sensor, Nav Sensor, and the 3D hardware capabilities of the device. The end result is a simple "Asteroids" type game I call Sensory Overload. lM/RsJ
The game is simple:

Move the ship by tilting the device.
Don't run into an asteroid
Blow up the asteroids into tiny pieces
When an asteroid spawns (it will be faded out), you have 5 seconds to get away from it before it can hurt you.
Rotate the Nav sensor clockwise to fire a bullet.
Rotate the Nav sensor counter clockwise to fire a spray of bullets. You can only use this special ability once every 5 seconds.
Asteroids spawn every 15 seconds
This is mostly intended as a demo or proof of concept to provide other developers starting ground to create their own amazing games for the HTC Touch Diamond.
Known Bugs:
A\b.;Rus
Small asteroids are hard to explode. The bullets travel "through" them between repaints, so they never actually collide. I may fix this in the future


GRTZ WEESJE
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The Following 2 Users Say Thank You to CYBER WEESJE For This Useful Post:
D/\SH (05-17-2009), jr5416 (05-18-2009)
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